![]() Each fight started testing my patience, even with the variety provided by platforming sequences that break up the march of combat arenas. ![]() The single finisher animation for each enemy type means the gruesome novelty is short-lived it’s not long before pushing the execution button feels like slamming the brakes. Character and weapon upgrades eventually make HP and ammo drops a reliable constant, flattening the rhythm of in-combat decision-making. As the hours progress, the momentum crumbles.
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